

X3 REUNION SWITCH TARGET PLUS
It satisfied a lot (but not all) of my Freelancer cravings plus it adds in a lot of those business empire management features from RTS games and 4x TBS space games that I love. Been religiously following X4's progress since release as Egosoft always seem to convert their failed game releases into awesome games after 2 or so years of patches and addons haha. Haven't quite finished my Terran Conflict game yet (got stuck on that bloody collect a gazillion resources to open the gate connectors mission lol) so I haven't got around to playing Albion Prelude or X Rebirth (but I own them). Was so blown away (Argon prime seemed so real and I loved how the planet and its moon reflected off the shiny Argon capital ships hulls) that I went back and played X1 and X2, then of course played through X3 Reunion. Making the entire sector-claiming mechanic pretty pointless.īack in the 2000s I was hunting for games like Freelancer and a friend showed me X3 Reunion. Oh and of course the shit shield mechanics combined with the utter feebleness of your capship weapons means your entire fleet of 8 destroyers, a carrier with 40 fighters, 6 frigates and several bombers will be annihilated by a single tiny Xenon Defence Platform (which is indestructible, unlike your stations). Then they will land at the carrier and not repair until you painstakingly tell each one to repair itself. your 30 Buzzards (or in my case, 40 Elites), will fly single file into whatever you tell them to attack and at least the first few will get melted. Ships in the dock were in the first 2 games, they only removed it in X3, now it's back.

Tiny universe even after the expansion (inb4 hurrr durr secterz expand when you get near the borders derp) Adding shit cockpits no-one cares about and in turn REMOVING AN ENTIRE RACE from the game Adding shit station scanning cancer from Stillbirth Adding shit crystal shitcancer from Stillbirth Some more gameplay decisions (apart from the inexcusable removal of jumpdrives), that are not just a step back from X3 but straight up retarded: That's like buying a car and telling everyone "oh hey it's not so bad once you change the engine, all the wheels and the interior". Why don't you cut your leg off, then you need more strategy to get to the shops

Autists are people who use mods, complain about muh balinse and celebrate quality-of-life features being removed (that you could always ignore if you wanted).
X3 REUNION SWITCH TARGET MODS
X3 vanilla wasn't great game either, it is mods that made it one of the best games ever. Travel mode fixed constant use of SETI, by removing jumpdrives they added whole strategy layer and you still can teleport to ships you own after research.
X3 REUNION SWITCH TARGET UPGRADE
Another huge upgrade is that ships can fight in huge groups, in X3 if you would have like 30 Buzzards half of them would crash into other ships and destroy in first 2-3 minutes of combat until Litecube guys came and fixed AI, now it doesn't happen. For all downfalls of increasing complexity it is still nice to see your ship in dock. Crew skills, janky at the moment but most of mods for X3 added it to base game and they implemented it officially. On other hand there are plenty of good additions like map which is really useful now and you can play game like RTS from that view. Other stuff is just less content that can be fixed with expansions and mods. research behind homebase which sits in certain sector and you can't move it awayĪll of those can be fixed with mods aside from armament commodities. So you can't make factory of your own missiles now, stuff like this is made in docks which naturally makes little sense. removal of weapons, shield, missiles as commodity to trade. Jiggy Bloopes is autist and he can't live without his jumpdrives.
